NURBS Intersection
by Jianbang Wu for BRL-CAD
BRL-CAD currently has a routine to compute the intersection curves of two NURBS surfaces, and in general cases it works well, but to get a more robust one, I still need lots of work on it this summer. Lots of tests and verification are needed, and maybe a TDD (Test Driven Development) can be used in this step. To get the SSI working in all cases, no matter what the input is like is very important, otherwise it would be useless. In this summer, if there is enough time, I would like to finish the remaining parts of evaluating NURBS, and finally offer a routine to convert CSG combination objects to evaluated NURBS objects. The work includes partitioning a surface, and building the new NURBS geometry. If there's still some time remaining, I will tried to do more tests and verification to make the implementation better.