Fast Approximate Nearest Neighbours (KDTree) on GPU/multi-core
by Nick Vanbaelen for Point Cloud Library (PCL)
The task of computing nearest neigbours in n-D point cloud data is at the core of many algorithms in PCL, optimising this would result in a speed-up across many parts of PCL. Parallellisation is the key to this speed-up, be it on CPU or GPU. The parallellisation a GPU offers is perfect for optimising this core bottleneck. The kd-tree data structure is not a straight fit for GPU parallellisation, so there is the need for an adapted kd-tree data structure that is suitable for a GPU implementation