Fast Approximate Nearest Neighbors (KDTree) on GPU
by Andreas Mützel for Point Cloud Library (PCL)
In this project, I would like to implement an approximate nearest neighbor search for point clouds on the GPU. The goal is to achieve a performance that surpasses the performance on CPUs of similar cost. For this purpose, the use of the KDTree data structure on a GPU would be evaluated. Should the performance prove to be not satisfactory, other data structures for nearest neighbor search would be evaluated.