Implement Texture, Mesh and Font handling in D3DX and get some DirectX SDK samples running in WINE
by Tony for The Wine Project
The first step would be to stub the affected functions. After that I would implement the file loading routings to make it possible to load the most common file formats. Of course there need to be test cases for everything, too. As it's often used in the DirectX SDK samples, it is sensible to implement the ID3DX FontS interface, too. With this groundwork it's a good idea to make about 5-10 samples compileable with WINE-libs and running with WINE. This would prove that our implementation is solid