PySoy: Shader for Point Light
completed by: Samuel Kim
mentors: Anthus Williams, Arc Riley, David Czech
Add shading based on soy.bodies.Light
to the fragment shader(s) in the gles2
branch of libsoy. This should support setting the same light properties as available in the Light class of our default branch.
For simplicity, this task need only support a single light.
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When you've done, commit your work and post the resulting changeset url to this task.