PySoy: Shader for Textured Material
completed by: Samuel Kim
mentors: Anthus Williams, Arc Riley, David Czech
Extend our fragment shader for soy.materials.Textured
in the gles2
branch of libsoy. This should support setting a colormap (multiply by light color) and glowmap (add to light color), but bumpmapping is for another GCI task since its more involved.
While working on this task you should join and remain in #PySoy on Freenode to get help, feedback, and guidance from mentors and other developers. Code updates which may affect your work are also announced here as they happen.
When you've done, commit your work and post the resulting changeset url to this task.