PySoy: Shader for Bumpmapping
completed by: Samuel Kim
mentors: Anthus Williams, Arc Riley, David Czech
Extend our fragment shader for soy.materials.Textured
in the gles2
branch of libsoy to support Bumpmapping. This should be much simpler than the current bumpmapping code using CPU generated tangent-space light vectors (TSLVs) and a normalization cubemap. For simplicity, this task need only support a single light.
While working on this task you should join and remain in #PySoy on Freenode to get help, feedback, and guidance from mentors and other developers. Code updates which may affect your work are also announced here as they happen.
When you've done, commit your work and post the resulting changeset url to this task.