GSoC/GCI Archive
Google Code-in 2012 Copyleft Games Group

PySoy: Sphere Texturing

completed by: Samuel Kim

mentors: Amaury Medeiros, Arc Riley, Tony Young, David Czech, Mayank Singh

Add texcoord and tangent (tx, ty, ux, uy, uz) calculated values to libsoy/src/bodies/Sphere.gs.

Texcoords should map, similar to Box, such that the cooresponding tangents also work with a cubemap (which uses position rather than texcoord values) when applied. This will require some clever "folding", there are many ways to do this which are equally correct.

While working on this task you should join and remain in #PySoy on Freenode to get help, feedback, and guidance from mentors and other developers. Code updates which may affect your work are also announced here as they happen. This is especially important for this task as other GCI tasks may be worked on to modify the same function.

When you've done, commit your work and post the resulting changeset url to this task.