WorldForge
businessMailing List: general@worldforge.org
The WorldForge project is about building tools to allow the construction of virtual worlds. The original community came together over a decade ago, out of a desire to create a game that was better and freer than Ultima Online. But as the aims of the project evolved and became more ambitious, the overall goal changed. Instead of one game, we instead decided build a flexible framework that would allow everyone to contribute their own unique ideas and goals to the Worldforge project, allowing a multitude of games to be created. Our core focus is the construction of a complete system with all the tools, technology, content and artwork required to build complex persistent online virtual worlds. Our ideas list can be found in the WorldForge wiki (http://wiki.worldforge.org/wiki/Code_In) You can also consider working on the Ryzom Core engine. Ryzom Core (http://dev.ryzom.com) is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code. It contains for instance a 3d engine, a network engine, a sound engine. The Ryzom MMORPG is based on the Ryzom Core framework. You can see their list of proposed projects on the WorldForge Code-In wiki page (http://wiki.worldforge.org/wiki/Code_In) as wellCompleted Tasks
- Adding and Configuring Merchants
- Adding Armor Items
- Adding New Monsters
- Adding New NPC with Basic Quest
- Adding New Spells
- Apple Tree
- Determine Code Blocks That Use libwww
- Get rid of table-based view for tag groups
- Hickory Tree
- Implement 'make_sheet_id' as an Object Viewer plugin
- Make directory view display asset tags
- OVQT Plugin: Implement Sheets Display Dialog
- Resolve an Open Bug
- Split Unit Test into Separate Tests
- Update OVQT Icon Set
- Willow Tree
- Wombat On-Demand Image Loading
- Write Ryzom Unit Tests
- Write Ryzom Unit Tests (server_share)